Rift has caught TG and I up in its magical rift-filled playability. We know it’s just WoW 2.0 without the cartoony graphics. We also know that, if you look closely enough, you’ll find features ripped off from every other game under the sun. And, we’ve known all this since it came out, but I still desperately wanted to play it. Until we heard that the playerbase was still just WoW 2.0.
The lack of community and lack of anything interesting for us to do is what killed WoW for us. I’m never going to be a raider or even an end-game grouper. I’m never going to actually have a ton of fun leveling up lowbies with the dungeon finder again, because we’ve done it seventy-four kajillion times already. And, it sounds like lowbie PvP is pretty much beyond repair at this state. So, WoW is officially dead to me, especially after their attempt to re-seduce us with seven days of free game time which failed epicly because of all that stuff I just said.
After that disastrous showing, TG and I both started wondering if maybe, just maybe, we were just over MMOs. Maybe our passion for them had gone. Fortunately, we remembered Rift. YouTube made it look interesting enough. And, maybe, we tried to convince ourselves, if we just stayed away from rifts and grouping in general, we wouldn’t have to deal with the scary playerbase.
So, we jumped in, and amazingly came up swimming. We have loved nearly every minute of this game. The 10-19 bracket of Warfronts [read: Battlegrounds] was delightful. Quests, while not necessarily anything new or exciting, are fun and well-paced, at least, for average quests. And, rifts are really fun! That said, we did nearly quit the game entirely at level 17 after we tried one random dungeon. Lesson learned. Never doing that again!
The dungeon finder is, once again, just WoW 2.0. With the same styles of dungeons. And the same players. This was disconcerting for TG and I, however, because we always run as a tank and healer combination, so we don’t have to rely on others to moderate the pacing of the dungeon run, and in this instance, TG was playing a support role. I have never experienced such a teeth-pulling dungeon run. We have learned that we are truly spoiled when it comes to dungeons!
Well, we hated the dungeon experience and have no desire to return to it any time soon, but we are continuing to enjoy the other features available to us. I thought that rifts would be horrifying, because of the need to group or even raid to complete them, but they seem to be fairly quiet so far (at least at our low level). The frequency and intensity of rifts and invasions is even exciting, but I could imagine they’d become a bit grating (or at least uninteresting) after enough time with the game.
TG has been most excited about the potential for class combinations. I’m more the type to find something that fits my playstyle and always make one of those to go along with TG’s newest creation that we abandon not long after to go back to our admittedly-low-level mains. Oddly, it was the multitude of class options that brought my attention to the game originally.
Our sense this early in the game is that we definitely don’t think it’s a game we would stick with long term, even if SWTOR wasn’t on the horizon. It really is just too similar to WoW. It’s almost like having a new expansion for WoW that opened up a whole new continent with fresh quests and a new set of world events.
Next time, I’ll go through our thoughts on levels 21 and beyond. Will we still be delighted with the gameplay? Will we have reached max level? Stay tuned!