What MMO player type are you?

If you’re starting in the middle, you might be interested in catching up with What’s Your MMO Player Type? Part 1.

Last time, we talked about the Dungeon Finder Era’s seeming lack of competent conversationalists. The Shouting Era was a much different time for MMORPG players. That isn’t to say they were necessarily conversational wizards back in the day, but things were definitely different.

Most of these kinds of people are referring to my personal experiences back in the days of classic World of Warcraft. I’m talking about the early days, like when you had to run, on foot since only one of you had a mount, from Southshore to the Scarlet Monastery. UBRS groups were the happening thing, assuming someone in your group had gotten the key from LBRS, and we ran Strat and Scholo with 10 people (or even 15 for a while there). You were going to spend hours with these people. These were people from your own server that you may have random grouped with before already and likely will do so again. And, everyone got excited when someone finally got 300 Wand Skill in your raid.

Dungeons weren’t actually longer back then, but many of them have since been thinned down. Wipes and deaths were more prevalent, because stats weren’t so out of control. If you were a healer, you worried over whether General Drakkisath would be bearing down on your green-gear-bedecked tank. It actually felt like an achievement to finish a dungeon, as opposed to a disappointment to do so too slowly.

So, if you hopped in your time machine and managed to find yourself a group before you shouted yourself hoarse, what category would you have fallen into? Read on to find out:

  • The Surprise RP’er – We were on a standard PvP server, so anyone who was suddenly “In Character” was a surprise to us. Occasionally, you’d find yourself in a dungeon with someone (or multiple people) who wanted to keep up the fun and wanted to do so in character. My favorite example of the Surprise RP’er was the dude who was tanking Stratholme in a Bloodsail Admiral’s Hat and needed, as he put it, “some snacks before me plunderin’.”
  • The Desperate Leader – This type was usually a rogue or a hunter — a nonessential role, if you will. They were often the one putting the group together and commanding others to head to another capital city to try shouting for more group recruits there. The Desperate Leader usually had some item they were after in that particular dungeon, and they’d do anything to keep the group from falling apart before gathering up enough members. And, once they got enough people? They placed themselves in charge of shepherding everyone to the dungeon, nagging the slowpokes.
  • The Racer – The Racer was much more like-minded with those of the Dungeon Finder Era. If he or she found out the group wanted to do Flamewreath for the Devout Mantle, Jandice Barov for the Dreadmist Shoulders, or the Postman for the Magister’s Boots, The Racer was going to go nuts. Any side event was just too much for The Racer. Of course, they were still stuck doing those optional bosses, because it was that or stand around town for another hour or two trying to find another group.
  • The Roller – I think each server had their own rules back in classic WoW. Our server only rolled on blues (up to 1 blue win per dungeon), and whoever opened loot with a green drop in it got to keep it. The Roller didn’t like the loot rules. Maybe they wanted to roll on all the greens, because that’s the “only way” it’s fair. Maybe they thought they should be allowed to roll on anything they could equip. Maybe they were just argumentative. No matter the reason, The Roller loved the rolling mechanic in the game and was going to make sure it got its use.
  • The Rarin’ to Go – I’m pretty sure you can find this type all through the history of MMOs, modern or dated, fantasy or sci-fi, anywhere and everywhere. These types usually don’t have to worry about mana or resource limitations and are super excited about each and every pull. You might see them standing back in an attack stance. You might see them bouncing with excitement, much like the modern day Polite but Impatient. They have little concern for your healers’ mana pools and will occasionally start an event too soon, accidentally locking the aforementioned healers out.
  • The Protector – This was usually a hunter or other damage role, like a rogue. The Protector kept one eye on the fight and the other on their groups’ dress-wearers. Should an add come in and whomp one of the healers, The Protector was ready with an aggro pulling ability or crowd control like an ice trap. The Protector’s DPS might have been a little lower as a result, but nobody used damage meters back in the day anyway.
  • The Goof – The Goof was silly. Even if The Goof was causing a wipe from their antics, no one really cared. They kept the game fun, but in a different way from The Surprise RP’er. The Goof thought it would be clever to Rain of Fire on the mobs overlooking the Rend battle. (Pro Tip: The ones across the arena from Nefarious used to aggro from that.)
  • One in a Million – If you didn’t fall into one of the previous categories, you were probably just one of the herd. Being One in a Million was both a good thing and a bad thing. You helped to keep the group moving along, but you didn’t really stand out for any of your personality traits. Maybe you were a fierce healer or main assist, but you were still just One in a Million.

For the most part, even back in the day, chat was reserved for more strategic discussion. If there were enough friends in a run, there would be some lighthearted joking and general chatter. In the end, it feels like in the Dungeon Finder Era we’re limited to the norm. Every run is mostly the same, and people become frustrated with anything out of the ordinary. There’s no room for The Goof or The Protector. The more like One in a Million you can be nowadays, the better.


About Amanda

Amanda is a 20-something flailing gamer. While she loves MMORPGs, the company in them often triggers flare-ups of her social anxiety. Her all-time favorite games include Everquest Online Adventures, Eternal Sonata, the Animal Crossing series, Katamari Damacy, and Rhapsody: A Musical Adventure. She lives on junk food, and her favorite books are equally trashy. She doesn't believe in putting two spaces after a period, but she does strongly believe in the serial comma. Unfortunately, she has a penchant for starting sentences with "and" and "but;" hopefully you won't hold that, or her excessive use of semicolons, against her.

2 responses »

  1. […] but these are pretty much what they boil down to in my experience. Next time, I’ll be posting my analysis of the Shouting Era types. Have we lost our humanity or just evolved into efficient DungeonBots? Stay tuned! Advertisement […]

  2. […] the game for you. This, however, was long before the post-World-of-Warcraft days which bred the legions of entitled MMO players we see today. Of course, there was still powerleveling and a yearning from most players to cheat the system to […]

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