Wandering through Ilum, waiting for a warzone to pop while desperately hoping for a rogue armament to spawn in Central, TG and I noticed how few Empire players are ever visible in Ilum. The few that you see are in a group of four or stealthing around putting the jump on stray Republic players. So, we made a pair of baby Operatives to put the stabbity to the Republic. This has come with a whole slew of new quests since we hadn’t experienced the story on the Empire side yet.

In addition to all the new content, we figured out that we just don’t need social points. For anything. Companion affection, on the other hand, is a commodity that we have extensive need for. Better crew skill work? More story dialogue from our companions? I’m just begging for those things.

Unfortunately, grouping the whole way to max level really precludes us from getting as much companion affection as we otherwise could. That’s why some of poor Zayn’s companions don’t like her nearly as much as they could (even though I’ve diligently shoved “thoughtful” gift after gift at them). But since she and her Trooper pal have finished all the story available to them, there’s no more farming companion affection through conversation choices available to them.

Which brings me back to the new alts that TG and I made the other day. While working on the starter quests of Balmorra (Empire side), it occurred to us that there was so little benefit to social points that it might be in our best interest to talk to all the quest givers as if we weren’t even grouped. What does it matter if we miss out on rolling against each other for dialogue choices? It just makes me jealous and irritated when I lose anyway. Our new Operatives are essentially farming Kaliyo’s love and adoration.

If one of us catches a conversation option that awards affection, the other escapes out and starts over. It’s a very clinical style of play, but it’s working for us. I’m not sure how it’ll play out if we switch to using different companions though. At least experiencing all this new content has been a blast, and we are just smitten with this Imperial Agent story line.

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About Amanda

Amanda is a 20-something flailing gamer. While she loves MMORPGs, the company in them often triggers flare-ups of her social anxiety. Her all-time favorite games include Everquest Online Adventures, Eternal Sonata, the Animal Crossing series, Katamari Damacy, and Rhapsody: A Musical Adventure. She lives on junk food, and her favorite books are equally trashy. She doesn't believe in putting two spaces after a period, but she does strongly believe in the serial comma. Unfortunately, she has a penchant for starting sentences with "and" and "but;" hopefully you won't hold that, or her excessive use of semicolons, against her.

2 responses »

  1. Goon says:

    I imagine down the road there will be much more rewards for social points, just like how the legacy system is worthless now but with some really cool stuff on the horizon. That being said, my lvl 50 Jedi Knight is only at social 1 since he did everything on his own except for the final boss and Ilum with you guys (thanks by the way!).
    As great as this game is, it leaves me so excited for all the things yet to come. I feel like there plans to improve just about everything, even when I think things are already great. The constant stream of bug fixes every week and very involved interaction with the community through tweets, forum posts and interviews has really made me a believer!

    • HNtG says:

      Yeah, there probably will be more Social rewards, but I doubt I’ll want any of them badly enough to dungeon enough to get them. I especially can’t wait to see what Legacy things they add.

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