Those of you keeping score know that TG and I have severe problems with Altitis. It’s really hard for us to pick one class and just stick with it. Now and then, TG even has to resort to forcing himself to pick a character and stick with that character for x period of time. We’re really feeling the burn of that in SWTOR right now.
Unfortunately, we originally picked our SWTOR classes for PvE content. We were hoping that the companion system would be a little more solid, and we’d be able to run a dungeon from time to time, so we went for the obvious: tank and healer. But once you’re passed the Esseles (or Black Talon, depending on your allegiance), companions just really can’t hack it the same way a real player would.
We stuck with those characters anyway, because we enjoyed how they played. Besides, a tank and healer do make nice additions to PvP. Now they’re 50 and limping along. TG’s Vanguard is actually pretty fierce, but he just can’t bring people down the way a Commando, Sentinel, or Gunslinger can, which sort of gimps us for what we’d like to be bringing to the table in PvP. When you couple that with my healing Scoundrel’s overabundance of self utility and lack of group utility, we’re feeling subpar.
So, TG has started a myriad of characters to find something that will work for us. They’ve all creeped and crawled to the late 20s, but nothing has quite stuck. In addition to class indecision, we’re both a little afraid that the Republic side’s PvP won’t see warzone pops as frequently as the Empire. Our server seems to have the Republic dominating Ilum (and, by dominating I mean 10-15 Republic players wandering around looking for armaments versus the occasional 2-4 Empire), so we also thought it might be fun to have some Empire characters running around, harassing the Republic.
Who harasses better than an Operative? Why, a pair of Operatives, of course! So we started up a pair of Operatives with the intent of eventually stabbing the Republic into bloody puddles of submission.
Those Operatives are nearly 40 now. I mentioned before that we’ve shelved the Operatives, which is only mostly true. It turns out that neither of us enjoyed the melee style in PvP. It’s a little too frantic and just didn’t mesh with us. It’s still enjoyable in PvE, for the most part, and we’re really enjoying the story line, so we’re going to level them to 50 as side characters. They just probably won’t ever be our main PvP characters.
And, we might not wind up having PvP characters on the Empire side because of the Alderaan Civil War. We tried the Operative pair out as healers last night. We had an enjoyable Huttball win, followed by a trying and confusing Alderaan loss. The scoreboard is reversed to the Empire so that we can’t easily understand which node is being assaulted.
For an easily-confused lady and a dyslexic guy, this was a complete deal-breaker. This is a hurdle that I don’t think we could get passed, regardless of how much practice we put in. I’m not sure we would have taken to it even if we had started on the Empire side and not learned it “wrong” to start. We still enjoy the PvE side of the Empire, since the storylines in the game seem to be amazing, but PvP is better for us on the Republic side.
Which brings me to where we are now. We both enjoyed healing. TG is working on another Trooper, Commando this time, to catch up to my Sage, who’s sitting at 31.
I enjoy healing on the Smuggler, but I’d like to see a class with a little more group utility and a fallback for when her main heal gets interrupted. The Smuggler has many flaws. With no gap closer, knockbacks, or friendly pull spell, the Smuggler is already behind the curve. A self-only absorb shield and seemingly endless energy is amazing, until Underworld Medicine is interrupted, and I’m left standing there idly, wondering whether C2-N2 dusted my quarters again.
It will be nice to have the two to choose from when I want to PvP. It’s not exactly getting Zayn’s Valor rank any higher not playing her, but if she’s not the “right” healer for me, what’s the point?