We’re a few days into Tera’s launch now, and it seems we’re still enjoying the game. That’s a good thing, right? It’s hard to say anymore whether a game will hold our attention for any respectable length of time. After the let-down of SWTOR, it’s been easy to feel wary about new games on the horizon.
But, we really are enjoying Tera. And we have the alts to prove it. Our Priest/Warrior combo raced through to 30, completing all the quests in their path with the exception of the first dungeon, which we’d done recently in the beta. Then they seemed to stall out.
Upon reaching the pirate isle of Chebika, Jaelynn and Caelynn were getting a smidge over-leveled for the content, so we decided to just fast track through the story line quest in that zone. Though, we did take a brief detour to kill a local world boss, Tabruk, who was hanging out in a room in Azrael’s Labyrinth. It took us three attempts because our brainless Priest (read: me) kept getting smooshed by him. In the end, we took him down and even snagged some upgrades for the feisty Priest.
We then made our way to Pora Elinu where one of the first quests was to kill three Searing Fangspawn BAMs. We had just gotten 35 and were excited to try this new type of BAM. So far it’s been exciting to learn the tricks and attack timings of all these different kinds of enemies. Our first try on these wasn’t exactly exciting as much as depressing though.
It slaughtered us.
The Searing Fangspawn seems to have a very strange hitbox in addition to a distressingly large reach with its swings. Trav took hit after hit. We were even seeing weird anomalies like him taking damage while in the air from Death From Above, during which he should be immune. He was able to dodge here and there, but it seemed like his abilities just weren’t working like they should.
After a few more equally unsuccessful attempts, we had to concede that maybe they were just too hard. Maybe a Lancer would be able to block the attacks that the Warrior couldn’t seem to evade effectively.
So, we spent some time working Ryia the Lancer and Laenei the Mystic to 20. Then we rolled through our first Basilisk fight like it was a
freakishly long normal mob fight. For me as the healer, there was no circling the mob, fumbling for placement where I wouldn’t be breathed at or pounced upon by some prehistoric stegosaurus wannabe. For Trav as the tank, it was decidedly less desperate and frantic — a game of preparation rather than reaction.
These two reached level 22 tonight and promptly equipped the shiny new toys we farmed (and bought) for them. Ideally, we’ll level them to 35 to make sure the Lancer is the best fit for us. I will most likely switch over to the Priest at that point because the Mystic has not been as thrilling for me, but I think we’ll level the Warrior and Mystic together eventually so that we’ll both have the best of both worlds.
Unfortunately, our less-than-stellar Internet provider is becoming more and more obvious in its faults. We have a decent DSL package (our only realistic option in our practically-middle-of-nowhere location) but the lines aren’t what they could be for some reason or another.
I’ve noticed something on my Mystic that I’ll call rubber-banding for lack of a better word. Sometimes when I’m standing still, perhaps about to cast a spell, suddenly I’ll bounce to a new location a few feet from where I was standing. And, before you ask, no, I’m not accidentally bumping Teleport Jaunt. There is no spell effect associated with the move, and it doesn’t seem to interrupt any spell being actively cast. It’s as though the server recognizes me in a different location than where I actually am and, in attempt to remedy that, puts me where it thinks I should be.
We suspect this is due to our poor DSL and may also be the cause of the increasingly difficult evasion mechanics on the Warrior. If the server isn’t receiving our input in time, we’re going to get walloped. I’m concerned that this also affects lock-on spells, which is just another reason I’m leaning more toward returning to Caelynn, my Priest, because the Mystic’s lock-on dispel could become a liability down the road.
But don’t worry, our Berserker and Mystic Elins have not been forgotten. We’ll play them here and there when we feel like mixing things up. It’s so easy to get attached to new characters, isn’t it?